“Virtual reality is a perfect example of where gaming and the enterprise are converging, showing the same use cases, being able to be virtualized in the same way through specific technologies.” — Johan van Amersfoort
Years ago, you would need to insert a CD or floppy disk into your gaming system to install and play a video game. Nowadays, you can download a game through a gaming engine and run it remotely.
Business technology has been going through a similar transformation—and the worlds of gaming and the enterprise are starting to converge in fascinating ways.
Johan van Amersfoort, Author and Technologist at ITQ, joins the show to discuss what current gaming trends mean for the future digital workplace.
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